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Written by Nicholas McClanahan
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Monday, 09 April 2012 10:21 |
Win more poker games with Poker Buddy, the pocket-sized Poker Computer.
Poker Buddy calculates the odds that you have the winning hand at each point in the game, so you can maximize your betting strategy. Here's a little demo;
FAQ
How much does it cost? About $35. I'll give you a list of the parts and where to get them, then show you how to make it. Aren't people going to notice it? Poker Buddy is designed to be carried in your pocket, and runs on batteries. The switches can be installed remotely (like in your shoes), so the only thing exposed will be your headphones. How's it work? Poker Buddy is designed for Texas Holdem - as each card is dealt, you enter it with the two small switches. At every stage of the game (Pre-flop, flop, turn, and river) the probability that you have the winning hand is calculated and the results are read to you over headphones. How do you enter cards? First, you enter the number of other players. each tap on the left button adds a player, then tapping on the right button locks in the number. Then, you enter the cards rank - each tap on the left button increases the rank from 2 to Ace. The right button locks in the selection. Finally, you enter the suit; 1 tap = club, 2 taps = diamonds, 3 = hearts, and 4 = spades. The odds will be calculated, and read to you. After the flop, it waits for you to enter the three flop cards, then re-calculates the odds. Same deal with the turn and river. How are the odds calculated? Given the data you've provided Poker Buddy, it simulates 1,000 hands of poker and adds up how many times you would have won. The advantage of this approach is that probabilities can be generated even with very little information. The simulations run in multiple cores to complete quickly, as well. Can I change X? Of course - the code and circuit are open source, so you're free to modify / change / tweak as you see fit. I'll give you a brief tour of the sourcecode, too. If you want to jump ahead, here's the sourcecode.
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Written by Nicholas McClanahan
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Wednesday, 28 March 2012 14:23 |
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Add graphics, real-time information display, and a dynamic user interface to your microcontroller project with a touchscreen
In this tutorial, I'll show you how to use a touchscreen to:
- Display true-color images
- Create a dynamic user interface
- Show data with gauges and dials
- Use touchscreen input in your project
Continue and I'll show you a few demonstration projects to get you thinking, then I'll show you the parts you'll need and how to include a touchscreen with your project.
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Written by Nicholas McClanahan
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Monday, 19 December 2011 16:39 |
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The Tannenbaum Ticker is a Christmas tree ornament that changes color based on how your stocks are doing
Here's a little demo;
US and international stocks, commodities, and bonds can be tracked, including market-wide and industry indexes Trade data is polled every 30 seconds during the trading day. The ticker goes from dark red ( > 4% drop from open), to green (within 0.2% of open), to blue ( > 4% increase from open). There's also a 'short mode' to track short positions. First, I'll answer a few questions, then I'll show you how to make your own!
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Written by Nicholas McClanahan
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Tuesday, 13 December 2011 04:24 |
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Rudolph, the Email Reading Reindeer, lets you know when you've got a new email and tells you who sent it!
Here's a demo;
Rudolph uses a Propeller Platform USB to log into the email server, trigger animations, and generate the speech. An E-Net module handles the Internet connection. First, I'll answer a few questions, then I'll show you how I built it, and I'll give you a few ideas on how to customize it for your own projects.
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Written by Jeff Ledger
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Tuesday, 29 November 2011 19:00 |
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The completely self-contained retro gaming system for your PC.

It is capable of using the original Nintendo controller, the N64 controller, and the Wii Classic controller at the same time!
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Written by Nicholas McClanahan
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Monday, 28 November 2011 09:16 |
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Add sound effects to your R/C Vehicle!
R/C Animator lets you add sounds and lighting to your R/C car, airplane, helicopter, or boat. Effects are triggered with your R/C controller and can be combined. Here's a demo;
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Written by Jeff Ledger
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Tuesday, 15 November 2011 15:08 |
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Convert a child's toy to a digitial instrument with breath/blow sensor.

Ok, first.. Yes, this isn't really a "flute", It's actually a "recorder", but this project will allow it to make sounds like a flute, recorder, or even weird space noises. Kids love this project!
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Written by Nicholas McClanahan
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Tuesday, 08 November 2011 09:58 |
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Say goodbye to embarrassing bathroom sounds, leaving the seat up, or forgetting to turn off the light with Toilet Buddy!
Here's a little demo of Toilet Buddy in action.
Toilet Buddy was inspired by Japanese toilets that play a 'Courtesy Flush' sound instead of actually flushing in order to save water. It also improves on the idea by reminding you to put the seat down and when you left the lights on.
First, I'll go over the design and show you how to make it. Then, I'll show you how Toilet Buddy can be adapted to projects that could use event-driven audio playback.
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Written by Nicholas McClanahan
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Thursday, 27 October 2011 17:22 |
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Spend chilly winter evenings relaxing in front of the Video Fireplace!
Here's a video of our newest project;
The Video Fireplace connects to your TV, re-creating a warm, inviting fire that you can stoke and add wood to.
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Written by Jeff Ledger
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Tuesday, 25 October 2011 16:11 |
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Using your Propeller as a tool for debugging other Propellers.

Wednesday is another blast from the past with a useful program written by Paul Baker. This is a program which turns the Propeller into a Digital Storage Scope (Logic Analyser). It is capable of displaying the output to a VGA monitor, TV, or Propterminal. Follow the instructions in dscope.spin to compile the TV versions. There are two modes of acquisition: the fast version which has a sample rate of 150ns when the Propeller is running at 80Mhz, and the slow version which has a sample rate of 225ns or greater.
Download the original Dscope, or the Propterminal version. |
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